Bustadwolf (talk | contribs) m (Changed protection level for "Ogre's Fist" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
Bustadwolf (talk | contribs) No edit summary Tag: Visual edit |
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| style="text-align: center; vertical-align: middle;"| +43 |
| style="text-align: center; vertical-align: middle;"| +43 |
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| style="text-align: center; vertical-align: middle;"| +38 |
| style="text-align: center; vertical-align: middle;"| +38 |
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− | '''Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1 |
+ | '''Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).''' |
=='''Pictures'''== |
=='''Pictures'''== |
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− | {| border="1" cellpadding="1" cellspacing="1" style="width: |
+ | {| border="1" cellpadding="1" cellspacing="1" style="width: 400px;" |
− | | style="text-align: center; background-color: rgb(102, 204, 255);"|'''Ogre's Fist/Giant Fist''' |
+ | | style="text-align: center; background-color: rgb(102, 204, 255);" |'''Ogre's Fist/Giant Fist''' |
− | | style="text-align: center; background-color: rgb(102, 204, 255);"|'''Goliath Fist''' |
+ | | style="text-align: center; background-color: rgb(102, 204, 255);" |'''Goliath Fist''' |
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− | | style="text-align: center;"|[[File:OgreFist1.jpg]] |
+ | | style="text-align: center;" |[[File:OgreFist1.jpg]] |
− | | style="text-align: center;"|[[File:OgreFist2.jpg]] |
+ | | style="text-align: center;" |[[File:OgreFist2.jpg]] |
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− | | style="text-align: center; background-color: rgb(102, 204, 255);"|''' |
+ | | style="text-align: center; background-color: rgb(102, 204, 255);" |'''Titan Fist''' |
− | | style="text-align: center; background-color: rgb(102, 204, 255);"|''' |
+ | | style="text-align: center; background-color: rgb(102, 204, 255);" |'''(True) Colossus Fist''' |
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− | | style="text-align: center;"|[[File: |
+ | | style="text-align: center;" |[[File:OgreFist3.jpg]] |
− | | style="text-align: center;"|[[File: |
+ | | style="text-align: center;" |[[File:OgreFist4.jpg]] |
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=='''Weapon Info'''== |
=='''Weapon Info'''== |
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);"|'''Ogre's Fist''' |
+ | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);" |'''Ogre's Fist''' |
− | | style="text-align: center; vertical-align: middle;"|An exceptionally heavy mechanical shield glove. |
+ | | style="text-align: center; vertical-align: middle;" |An exceptionally heavy mechanical shield glove. |
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− | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);"|'''Giant Fist''' |
+ | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);" |'''Giant Fist''' |
− | | style="text-align: center; vertical-align: middle;"|A shield glove with the steel pads strengthened and damage output increased. |
+ | | style="text-align: center; vertical-align: middle;" |A shield glove with the steel pads strengthened and damage output increased. |
|- |
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− | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);"|'''Goliath Fist''' |
+ | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);" |'''Goliath Fist''' |
− | | style="text-align: center; vertical-align: middle;"|A shield gloves that is difficult to master but powerful enough to break the chin of an ogre. |
+ | | style="text-align: center; vertical-align: middle;" |A shield gloves that is difficult to master but powerful enough to break the chin of an ogre. |
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− | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);"|'''Titan Fist''' |
+ | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);" |'''Titan Fist''' |
− | | style="text-align: center; vertical-align: middle;"|A fearsome shield gloves capable of easily breaking down a wall. |
+ | | style="text-align: center; vertical-align: middle;" |A fearsome shield gloves capable of easily breaking down a wall. |
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− | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);"|'''Colossus Fist''' |
+ | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);" |'''Colossus Fist''' |
− | | style="text-align: center; vertical-align: middle;"|A shield glove with an ability to damage that is compared with the anger of a god. |
+ | | style="text-align: center; vertical-align: middle;" |A shield glove with an ability to damage that is compared with the anger of a god. |
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− | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);"|'''True Colossus Fist''' |
+ | | style="text-align: center; vertical-align: middle; width: 150px; background-color: rgb(102, 204, 255);" |'''True Colossus Fist''' |
− | | style="text-align: center; vertical-align: middle;"|A shield glove so powerful, it is said there is nothing it cannot break. The very symbol of power. |
+ | | style="text-align: center; vertical-align: middle;" |A shield glove so powerful, it is said there is nothing it cannot break. The very symbol of power. |
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− | =='''Emblems |
+ | =='''Emblems'''== |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Thrust''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Thrust''' |
− | | style="text-align: center; vertical-align: middle;"|Input 1 - Forward punch.<br />Input 2 - More forceful short dashing punch. |
+ | | style="text-align: center; vertical-align: middle;" |Input 1 - Forward punch.<br />Input 2 - More forceful short dashing punch. |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Rotation Lock''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Rotation Lock''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
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− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Strong, both inputs) |
+ | | style="text-align: center; vertical-align: middle;" |O (Strong, both inputs) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Pierce''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Pierce''' |
− | | style="text-align: center; vertical-align: middle;"|Stomp backwards creating a small AoE, then flip and stomp forward creating a fissure line. |
+ | | style="text-align: center; vertical-align: middle;" |Stomp backwards creating a small AoE, then flip and stomp forward creating a fissure line. |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Rotation Lock''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Rotation Lock''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
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− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Both hits) |
+ | | style="text-align: center; vertical-align: middle;" |O (Both hits) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(C1 |
+ | | style="text-align: center; vertical-align: middle;" |O (C1 fissure, C6 both hits) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Crescent''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Crescent''' |
− | | style="text-align: center; vertical-align: middle;"|Dig up a stone pillar with the Fist. |
+ | | style="text-align: center; vertical-align: middle;" |Dig up a stone pillar with the Fist. |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Rotation Lock''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Rotation Lock''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
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− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|C6 |
+ | | style="text-align: center; vertical-align: middle;" |C6 |
− | | style="text-align: center; vertical-align: middle;"|C6 |
+ | | style="text-align: center; vertical-align: middle;" |C6 |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Moon''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Moon''' |
− | | style="text-align: center; vertical-align: middle;"|Right hook with a slash trail then pound the ground in front. |
+ | | style="text-align: center; vertical-align: middle;" |Right hook with a slash trail then pound the ground in front. |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Rotation Lock''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Rotation Lock''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
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− | | style="text-align: center; vertical-align: middle;"|O(Hook) |
+ | | style="text-align: center; vertical-align: middle;" |O (Hook) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Smash) |
+ | | style="text-align: center; vertical-align: middle;" |O (Smash) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|C6(Smash) |
+ | | style="text-align: center; vertical-align: middle;" |C6 (Smash) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Fan''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Fan''' |
− | | style="text-align: center; vertical-align: middle;"|Input 1 - Left backhand then right backhand.<br />Input 2 - Two spinning kicks in mid-air.<br />Input 3 - Uppercut unleashing a stone pillar then a punch to the ground creating an AoE earthquake forward. |
+ | | style="text-align: center; vertical-align: middle;" |Input 1 - Left backhand then right backhand.<br />Input 2 - Two spinning kicks in mid-air.<br />Input 3 - Uppercut unleashing a stone pillar then a punch to the ground creating an AoE earthquake forward. |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Rotation Lock''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Rotation Lock''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
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− | | style="text-align: center; vertical-align: middle;"|O(Input 1 both hits) |
+ | | style="text-align: center; vertical-align: middle;" |O (Input 1 both hits) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Input 2 & 3) |
+ | | style="text-align: center; vertical-align: middle;" |O (Input 2 & 3) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Input 2 & 3) |
+ | | style="text-align: center; vertical-align: middle;" |O (Input 2 & 3) |
− | | style="text-align: center; vertical-align: middle;"|O(Input 1) |
+ | | style="text-align: center; vertical-align: middle;" |O (Input 1) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Eclipse''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Eclipse''' |
− | | style="text-align: center; vertical-align: middle;"|Pound the ground creating an AoE, then set an explosion within the same radius. |
+ | | style="text-align: center; vertical-align: middle;" |Pound the ground creating an AoE, then set an explosion within the same radius. |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Rotation Lock''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Rotation Lock''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O (Explosion) |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O (Explosion) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Both hits) |
+ | | style="text-align: center; vertical-align: middle;" |O (Both hits) |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O (Pound) |
− | | style="text-align: center; vertical-align: middle;"|Collapse |
+ | | style="text-align: center; vertical-align: middle;" |Collapse (Pound) |
⚫ | |||
⚫ | |||
|} |
|} |
||
− | + | =='''Moveset'''== |
|
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Charge 2''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Charge 2''' |
− | | style="text-align: center; vertical-align: middle;"|Sideways uppercut. |
+ | | style="text-align: center; vertical-align: middle;" |Sideways uppercut. |
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | colspan="2" rowspan="1" style="text-align: center; vertical-align: middle;"|1 |
||
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Charge 3''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Charge 3''' |
− | | style="text-align: center; vertical-align: middle;"|Right and left hooks. Ends with a forward gut jab. |
+ | | style="text-align: center; vertical-align: middle;" |Right and left hooks. Ends with a forward gut jab. |
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Jab) |
+ | | style="text-align: center; vertical-align: middle;" |O (Jab) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Jab) |
+ | | style="text-align: center; vertical-align: middle;" |O (Jab) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | colspan="2" rowspan="1" style="text-align: center; vertical-align: middle;"|5/7/9 |
||
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Charge 4''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Charge 4''' |
− | | style="text-align: center; vertical-align: middle;"|Slam your back into your target. |
+ | | style="text-align: center; vertical-align: middle;" |Slam your back into your target. |
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
⚫ | |||
⚫ | |||
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Charge 5''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Charge 5''' |
− | | style="text-align: center; vertical-align: middle;"|Stomp the ground creating an earthquake in front. |
+ | | style="text-align: center; vertical-align: middle;" |Stomp the ground creating an earthquake in front. |
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
− | | style="text-align:center;vertical-align:middle;"|'''Structure''' |
||
− | | style="text-align:center;vertical-align:middle;"|'''Juggernaut''' |
||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|0 |
||
− | | style="text-align: center; vertical-align: middle;"|1 |
||
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Dash Attack''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Dash Attack''' |
− | | style="text-align: center; vertical-align: middle;"|Two spinning kicks on the right. |
+ | | style="text-align: center; vertical-align: middle;" |Two spinning kicks on the right. |
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
− | | style="text-align:center;vertical-align:middle;"|'''Structure''' |
||
− | | style="text-align:center;vertical-align:middle;"|'''Juggernaut''' |
||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(Both hits) |
+ | | style="text-align: center; vertical-align: middle;" |O (Both hits) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | colspan="2" rowspan="1" style="text-align: center; vertical-align: middle;"|2 |
||
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Jump Normal''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Jump Normal''' |
− | | style="text-align: center; vertical-align: middle;"|Right hook. |
+ | | style="text-align: center; vertical-align: middle;" |Right hook. |
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
− | | style="text-align:center;vertical-align:middle;"|'''Structure''' |
||
− | | style="text-align:center;vertical-align:middle;"|'''Juggernaut''' |
||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | colspan="2" rowspan="1" style="text-align: center; vertical-align: middle;"|1 |
||
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Jump Charge''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Jump Charge''' |
− | | style="text-align: center; vertical-align: middle;"|Punch the ground. |
+ | | style="text-align: center; vertical-align: middle;" |Punch the ground. |
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
− | | style="text-align:center;vertical-align:middle;"|'''Structure''' |
||
− | | style="text-align:center;vertical-align:middle;"|'''Juggernaut''' |
||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|0 |
||
− | | style="text-align: center; vertical-align: middle;"|1 |
||
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);"|'''Evolution''' |
+ | | style="text-align: center; vertical-align: middle;width: 150px; background-color: rgb(102, 204, 255);" |'''Evolution''' |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |N1>N2>N3>C4 |
|} |
|} |
||
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle;"|'''Stagger''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stagger''' |
− | | style="text-align:center;vertical-align:middle;"|'''Stun''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Stun''' |
− | | style="text-align:center;vertical-align:middle;"|''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Knock back''' |
− | | style="text-align:center;vertical-align:middle;"|'''Launch''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Launch''' |
− | | style="text-align:center;vertical-align:middle;"|'''Element''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Element''' |
− | | style="text-align:center;vertical-align:middle;"|'''Super Armor''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Super Armor''' |
− | | style="text-align:center;vertical-align:middle;"|'''Collapse/Burn Out/Knockdown''' |
+ | | style="text-align:center;vertical-align:middle;" |'''Collapse/Burn Out/Knockdown''' |
− | | style="text-align:center;vertical-align:middle;"|'''Structure''' |
||
− | | style="text-align:center;vertical-align:middle;"|'''Juggernaut''' |
||
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O(C4) |
+ | | style="text-align: center; vertical-align: middle;" |O (C4) |
− | | style="text-align: center; vertical-align: middle;"|O(N3) |
+ | | style="text-align: center; vertical-align: middle;" |O (N3) |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|O |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|2 |
||
− | | style="text-align: center; vertical-align: middle;"|4 |
||
|} |
|} |
||
''Note:'' |
''Note:'' |
||
*'''Stagger''' - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled. |
*'''Stagger''' - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled. |
||
*'''Stun''' - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled. |
*'''Stun''' - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled. |
||
− | *''' |
+ | *'''Knock back''' - Sends the enemy backwards away from you. Usually ending a combo. |
*'''Launch''' - Knocks the enemy up in the air setting them up for a juggle. |
*'''Launch''' - Knocks the enemy up in the air setting them up for a juggle. |
||
*'''Rotation Lock''' - Inability to turn your character during the animation. |
*'''Rotation Lock''' - Inability to turn your character during the animation. |
||
− | *'''Element''' - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy |
+ | *'''Element''' - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy. |
*'''Super Armor''' - Super Armor status. Cannot be flinched by normal attacks while performing this. |
*'''Super Armor''' - Super Armor status. Cannot be flinched by normal attacks while performing this. |
||
*'''Collapse/Burn Out/Knockdown''' - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down. |
*'''Collapse/Burn Out/Knockdown''' - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down. |
||
− | *'''Structure''' - Number of times this attack will hit structures such as Towers, Urns, Gunpowder cases etc. |
||
− | *'''Juggernaut''' - Number of times this attack will hit Juggernauts. |
||
*Charge 1 and Charge 6 depend on the Emblem |
*Charge 1 and Charge 6 depend on the Emblem |
||
*Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack. |
*Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack. |
||
− | + | =='''Siege Damage'''== |
|
+ | This section is for the number of attacks will land on structures and juggernauts when used on them. |
||
⚫ | |||
+ | {| style="width: 650px;" cellspacing="1" cellpadding="1" border="1" align="center" |
||
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''Type''' |
||
− | | style="text-align:center |
+ | | style="text-align: center; background-color: rgb(102, 204, 255);" |'''Attack''' |
− | | style="text-align:center |
+ | | style="text-align: center; background-color: rgb(102, 204, 255);" |'''Structure''' |
− | | style="text-align:center |
+ | | style="text-align: center; background-color: rgb(102, 204, 255);" |'''Juggernaut''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''Description''' |
||
|- |
|- |
||
− | | style="text-align: center; |
+ | | style="text-align: center;" |Thrust |
− | | |
+ | | style="text-align: center;" |1/1 |
− | | |
+ | | style="text-align: center;" |1/2 |
− | | colspan="1" rowspan="2" style="text-align: center; vertical-align: middle;"|Knockback |
||
− | | style="text-align: center; vertical-align: middle;"|Rapid punches aimed upward, Ends with a jumping punch forward. |
||
|- |
|- |
||
− | | style="text-align: center; |
+ | | style="text-align: center;" |Pierce |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
||
− | + | =='''Musou'''== |
|
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
+ | |} |
||
+ | |||
+ | '''Note:''' True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different. |
||
+ | |||
+ | |||
⚫ | |||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Musou Stat''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Musou Stat''' |
− | | style="text-align: center; vertical-align: middle;"|120-122 |
+ | | style="text-align: center; vertical-align: middle;" |120-122 |
− | | style="text-align: center; vertical-align: middle;"|???-??? |
+ | | style="text-align: center; vertical-align: middle;" |???-??? |
− | | style="text-align: center; vertical-align: middle;"|???-??? |
+ | | style="text-align: center; vertical-align: middle;" |???-??? |
− | | style="text-align: center; vertical-align: middle;"|???-??? |
+ | | style="text-align: center; vertical-align: middle;" |???-??? |
− | | style="text-align: center; vertical-align: middle;"|???-??? |
+ | | style="text-align: center; vertical-align: middle;" |???-??? |
− | | style="text-align: center; vertical-align: middle;"|???-??? |
+ | | style="text-align: center; vertical-align: middle;" |???-??? |
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Number of Hits''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Number of Hits''' |
− | | style="text-align: center; vertical-align: middle;"|21/28 |
+ | | style="text-align: center; vertical-align: middle;" |21/28 |
− | | style="text-align: center; vertical-align: middle;"|??/?? |
+ | | style="text-align: center; vertical-align: middle;" |??/?? |
− | | style="text-align: center; vertical-align: middle;"|??/?? |
+ | | style="text-align: center; vertical-align: middle;" |??/?? |
− | | style="text-align: center; vertical-align: middle;"|??/?? |
+ | | style="text-align: center; vertical-align: middle;" |??/?? |
− | | style="text-align: center; vertical-align: middle;"|??/?? |
+ | | style="text-align: center; vertical-align: middle;" |??/?? |
− | | style="text-align: center; vertical-align: middle;"|??/?? |
+ | | style="text-align: center; vertical-align: middle;" |??/?? |
|} |
|} |
||
This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested. |
This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested. |
||
=='''Video Demonstration'''== |
=='''Video Demonstration'''== |
||
− | {| border="1" cellpadding="1" cellspacing="1" style="width: 500px; |
+ | {| border="1" cellpadding="1" cellspacing="1" style="width: 500px;" |
− | ! style="text-align: center; background-color: rgb(102, 204, 255);"|'''Video''' |
+ | ! style="text-align: center; background-color: rgb(102, 204, 255);" |'''Video''' |
|- |
|- |
||
− | | style="text-align: center;"|Insert Video here |
+ | | style="text-align: center;" |Insert Video here |
|} |
|} |
||
=='''Motion Damage Values'''== |
=='''Motion Damage Values'''== |
||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''D''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''D''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''N1''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''N1''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''N2''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''N2''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''N3''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''N3''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''N4''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''N4''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''N5''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''N5''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''N6''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''N6''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''E6''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''E6''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''E7''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''E7''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''E8''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''E8''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''E9''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''E9''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''JN''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''JN''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''JC''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''JC''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C2''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C2''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C3''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C3''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C4''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C4''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C5''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C5''' |
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"|12+12 |
+ | | style="text-align: center; vertical-align: middle;" |12+12 |
− | | style="text-align: center; vertical-align: middle;"|12 |
+ | | style="text-align: center; vertical-align: middle;" |12 |
− | | style="text-align: center; vertical-align: middle;"|12 |
+ | | style="text-align: center; vertical-align: middle;" |12 |
− | | style="text-align: center; vertical-align: middle;"|14 |
+ | | style="text-align: center; vertical-align: middle;" |14 |
− | | style="text-align: center; vertical-align: middle;"|16 |
+ | | style="text-align: center; vertical-align: middle;" |16 |
− | | style="text-align: center; vertical-align: middle;"|19 |
+ | | style="text-align: center; vertical-align: middle;" |19 |
− | | style="text-align: center; vertical-align: middle;"|22 |
+ | | style="text-align: center; vertical-align: middle;" |22 |
− | | style="text-align: center; vertical-align: middle;"|17 |
+ | | style="text-align: center; vertical-align: middle;" |17 |
− | | style="text-align: center; vertical-align: middle;"|12 |
+ | | style="text-align: center; vertical-align: middle;" |12 |
− | | style="text-align: center; vertical-align: middle;"|14 |
+ | | style="text-align: center; vertical-align: middle;" |14 |
− | | style="text-align: center; vertical-align: middle;"|20 |
+ | | style="text-align: center; vertical-align: middle;" |20 |
− | | style="text-align: center; vertical-align: middle;"|8 |
+ | | style="text-align: center; vertical-align: middle;" |8 |
− | | style="text-align: center; vertical-align: middle;"|12 |
+ | | style="text-align: center; vertical-align: middle;" |12 |
− | | style="text-align: center; vertical-align: middle;"|17 |
+ | | style="text-align: center; vertical-align: middle;" |17 |
− | | style="text-align: center; vertical-align: middle;"|5+7+(7+7)*N+10e |
+ | | style="text-align: center; vertical-align: middle;" |5+7+(7+7)*N+10e |
− | | style="text-align: center; vertical-align: middle;"|17e |
+ | | style="text-align: center; vertical-align: middle;" |17e |
− | | style="text-align: center; vertical-align: middle;"|12e |
+ | | style="text-align: center; vertical-align: middle;" |12e |
|} |
|} |
||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | colspan="2" style="text-align:center; background-color: rgb(102, 204, 255);"|'''Thrust''' |
+ | | colspan="2" style="text-align:center; background-color: rgb(102, 204, 255);" |'''Thrust''' |
− | | colspan="2" style="text-align:center; background-color: rgb(102, 204, 255);"|'''Pierce''' |
+ | | colspan="2" style="text-align:center; background-color: rgb(102, 204, 255);" |'''Pierce''' |
− | | colspan="2" style="text-align:center; background-color: rgb(102, 204, 255);"|'''Crescent''' |
+ | | colspan="2" style="text-align:center; background-color: rgb(102, 204, 255);" |'''Crescent''' |
− | | colspan="2" style="text-align:center; background-color: rgb(102, 204, 255);"|'''Moon''' |
+ | | colspan="2" style="text-align:center; background-color: rgb(102, 204, 255);" |'''Moon''' |
− | | rowspan="2" style="text-align:center; background-color: rgb(102, 204, 255);"|'''Fan''' |
+ | | rowspan="2" style="text-align:center; background-color: rgb(102, 204, 255);" |'''Fan''' |
− | | rowspan="2" style="text-align:center; background-color: rgb(102, 204, 255);"|'''Eclipse''' |
+ | | rowspan="2" style="text-align:center; background-color: rgb(102, 204, 255);" |'''Eclipse''' |
− | | rowspan="2" style="text-align:center; background-color: rgb(102, 204, 255);"|'''Musou''' |
+ | | rowspan="2" style="text-align:center; background-color: rgb(102, 204, 255);" |'''Musou''' |
− | | rowspan="2" style="text-align:center; background-color: rgb(102, 204, 255);"|'''True''' |
+ | | rowspan="2" style="text-align:center; background-color: rgb(102, 204, 255);" |'''True''' |
|- |
|- |
||
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C1''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C1''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C6''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C6''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C1''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C1''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C6''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C6''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C1''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C1''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C6''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C6''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C1''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C1''' |
− | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);"|'''C6''' |
+ | | style="text-align:center;vertical-align:middle; background-color: rgb(102, 204, 255);" |'''C6''' |
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"|18e/20e |
+ | | style="text-align: center; vertical-align: middle;" |18e/20e |
− | | style="text-align: center; vertical-align: middle;"|22e/25e |
+ | | style="text-align: center; vertical-align: middle;" |22e/25e |
− | | style="text-align: center; vertical-align: middle;"|8+10e |
+ | | style="text-align: center; vertical-align: middle;" |8+10e |
− | | style="text-align: center; vertical-align: middle;"|10e+12e |
+ | | style="text-align: center; vertical-align: middle;" |10e+12e |
− | | style="text-align: center; vertical-align: middle;"|15 |
+ | | style="text-align: center; vertical-align: middle;" |15 |
− | | style="text-align: center; vertical-align: middle;"|18e |
+ | | style="text-align: center; vertical-align: middle;" |18e |
− | | style="text-align: center; vertical-align: middle;"|10+12 |
+ | | style="text-align: center; vertical-align: middle;" |10+12 |
− | | style="text-align: center; vertical-align: middle;"|12+15e |
+ | | style="text-align: center; vertical-align: middle;" |12+15e |
− | | style="text-align: center; vertical-align: middle;"|10*2(+10e*2)(10e+15e) |
+ | | style="text-align: center; vertical-align: middle;" |10*2(+10e*2)(10e+15e) |
− | | style="text-align: center; vertical-align: middle;"|12e+15e |
+ | | style="text-align: center; vertical-align: middle;" |12e+15e |
− | | style="text-align: center; vertical-align: middle;"|4*N+4+20 |
+ | | style="text-align: center; vertical-align: middle;" |4*N+4+20 |
− | | style="text-align: center; vertical-align: middle;"|4*N+4+3*7+20F |
+ | | style="text-align: center; vertical-align: middle;" |4*N+4+3*7+20F |
|} |
|} |
||
*D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou. |
*D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou. |
||
Line 642: | Line 635: | ||
==='''Capture/Showdown/Destroy'''=== |
==='''Capture/Showdown/Destroy'''=== |
||
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
||
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Build''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Build''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Tempers''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Tempers''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Mods''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Mods''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Emblem 1''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Emblem 1''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Emblem 6''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Emblem 6''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Capture''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Capture''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Showdown''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Showdown''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Destroy''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Destroy''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Suggested Element''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Suggested Element''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Description''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Description''' |
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |42330 |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |25 |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |2 in Attack Upgrade + 1 in Max Temper |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |Pierce |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |Fan |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |O |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |Any except Vorpal |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |Standard Capture build. |
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==='''Defeat'''=== |
==='''Defeat'''=== |
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Build''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Build''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Tempers''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Tempers''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Mods''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Mods''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Emblem 1''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Emblem 1''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Emblem 6''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Emblem 6''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Suggested Element''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Suggested Element''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Description''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Description''' |
|- |
|- |
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− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |40000 |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |10 |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |5 in Base Speed |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |Moon |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |Any |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |None |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" |4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost. |
|} |
|} |
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==='''Confront/Survival Match'''=== |
==='''Confront/Survival Match'''=== |
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 650px;" |
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− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Build''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Build''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Tempers''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Tempers''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Mods''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Mods''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Emblem 1''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Emblem 1''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Emblem 6''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Emblem 6''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Confront''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Confront''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Survival Match''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Survival Match''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Suggested Element''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Suggested Element''' |
− | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);"|'''Description''' |
+ | | style="text-align: center; vertical-align: middle; background-color: rgb(102, 204, 255);" |'''Description''' |
|- |
|- |
||
− | | style="text-align: center; vertical-align: middle;"|?? |
+ | | style="text-align: center; vertical-align: middle;" |?? |
− | | style="text-align: center; vertical-align: middle;"|?? |
+ | | style="text-align: center; vertical-align: middle;" |?? |
− | | style="text-align: center; vertical-align: middle;"|?? |
+ | | style="text-align: center; vertical-align: middle;" |?? |
− | | style="text-align: center; vertical-align: middle;"|?? |
+ | | style="text-align: center; vertical-align: middle;" |?? |
− | | style="text-align: center; vertical-align: middle;"|?? |
+ | | style="text-align: center; vertical-align: middle;" |?? |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"| |
+ | | style="text-align: center; vertical-align: middle;" | |
− | | style="text-align: center; vertical-align: middle;"|?? |
+ | | style="text-align: center; vertical-align: middle;" |?? |
− | | style="text-align: center; vertical-align: middle;"|Insert your own build here. Just add a new row. Keep description short. |
+ | | style="text-align: center; vertical-align: middle;" |Insert your own build here. Just add a new row. Keep description short. |
|} |
|} |
||
− | '''Note: '''Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in |
+ | '''Note: '''Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for. |
[[Category:Weapon]] |
[[Category:Weapon]] |
Latest revision as of 23:59, 26 May 2018
Basic Information
- Moveset: Original
- Advance Skill: Drain Guard - Successfully blocked attacks will disrupt your opponent's stance and decrease their Musou Gauge.
Basic Stats
Weapon | Attack | Damage | Defense | Life | Musou | Speed | Jump | Base Siege |
Ogre's Fist | 50(1) | 42(6) | 40(5) | 180(3) | 120(2) | 115 | 120 | 1.3 |
Upgrade Stats
Level | Name | Attack | Damage | Defense | Life | Musou |
1 | 6 | 5 | 3 | 2 | ||
1 | Ogre's Fist | +21 | +33 | +31 | +28 | +23 |
2 | Giant Fist | +24 | +36 | +34 | +31 | +26 |
3 | Goliath Fist | +27 | +39 | +37 | +34 | +29 |
4 | Titan Fist | +30 | +42 | +40 | +37 | +32 |
5 | Colossus Fist | +33 | +45 | +43 | +40 | +35 |
6 | True Colossus Fist | +36 | +48 | +46 | +43 | +38 |
Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).
Pictures
Ogre's Fist/Giant Fist | Goliath Fist |
Titan Fist | (True) Colossus Fist |
Weapon Info
Ogre's Fist | An exceptionally heavy mechanical shield glove. |
Giant Fist | A shield glove with the steel pads strengthened and damage output increased. |
Goliath Fist | A shield gloves that is difficult to master but powerful enough to break the chin of an ogre. |
Titan Fist | A fearsome shield gloves capable of easily breaking down a wall. |
Colossus Fist | A shield glove with an ability to damage that is compared with the anger of a god. |
True Colossus Fist | A shield glove so powerful, it is said there is nothing it cannot break. The very symbol of power. |
Emblems
Thrust | Input 1 - Forward punch. Input 2 - More forceful short dashing punch. |
Stagger | Stun | Knock back | Launch | Rotation Lock | Element | Super Armor | Collapse/Burn Out/Knockdown |
O (Strong, both inputs) | O |
Pierce | Stomp backwards creating a small AoE, then flip and stomp forward creating a fissure line. |
Stagger | Stun | Knock back | Launch | Rotation Lock | Element | Super Armor | Collapse/Burn Out/Knockdown |
O (Both hits) | O (C1 fissure, C6 both hits) |
Crescent | Dig up a stone pillar with the Fist. |
Stagger | Stun | Knock back | Launch | Rotation Lock | Element | Super Armor | Collapse/Burn Out/Knockdown |
O | C6 | C6 |
Moon | Right hook with a slash trail then pound the ground in front. |
Stagger | Stun | Knock back | Launch | Rotation Lock | Element | Super Armor | Collapse/Burn Out/Knockdown |
O (Hook) | O (Smash) | C6 (Smash) |
Fan | Input 1 - Left backhand then right backhand. Input 2 - Two spinning kicks in mid-air. Input 3 - Uppercut unleashing a stone pillar then a punch to the ground creating an AoE earthquake forward. |
Stagger | Stun | Knock back | Launch | Rotation Lock | Element | Super Armor | Collapse/Burn Out/Knockdown |
O (Input 1 both hits) | O (Input 2 & 3) | O (Input 2 & 3) | O (Input 1) |
Eclipse | Pound the ground creating an AoE, then set an explosion within the same radius. |
Stagger | Stun | Knock back | Launch | Rotation Lock | Element | Super Armor | Collapse/Burn Out/Knockdown |
O (Explosion) | O (Explosion) | O (Both hits) | O (Pound) | Collapse (Pound) |
Moveset
Charge 2 | Sideways uppercut. |
Stagger | Stun | Knock back | Launch | Element | Super Armor | Collapse/Burn Out/Knockdown |
O |
Charge 3 | Right and left hooks. Ends with a forward gut jab. |
Stagger | Stun | Knock back | Launch | Element | Super Armor | Collapse/Burn Out/Knockdown |
O (Jab) | O (Jab) |
Charge 4 | Slam your back into your target. |
Stagger | Stun | Knock back | Launch | Element | Super Armor | Collapse/Burn Out/Knockdown |
O | O |
Charge 5 | Stomp the ground creating an earthquake in front. |
Stagger | Stun | Knock back | Launch | Element | Super Armor | Collapse/Burn Out/Knockdown |
O | O |
Dash Attack | Two spinning kicks on the right. |
Stagger | Stun | Knock back | Launch | Element | Super Armor | Collapse/Burn Out/Knockdown |
O (Both hits) |
Jump Normal | Right hook. |
Stagger | Stun | Knock back | Launch | Element | Super Armor | Collapse/Burn Out/Knockdown |
O |
Jump Charge | Punch the ground. |
Stagger | Stun | Knock back | Launch | Element | Super Armor | Collapse/Burn Out/Knockdown |
O |
Evolution | N1>N2>N3>C4 |
Stagger | Stun | Knock back | Launch | Element | Super Armor | Collapse/Burn Out/Knockdown |
O (C4) | O (N3) | O |
Note:
- Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knock back - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
- Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
- Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
- Charge 1 and Charge 6 depend on the Emblem
- Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Siege Damage
This section is for the number of attacks will land on structures and juggernauts when used on them.
Attack | Structure | Juggernaut |
Thrust | 1/1 | 1/2 |
Pierce | 0 | 2 |
Crescent | 0 | 1 |
Moon | 0 | 2 |
Fan | 0 | 2-6 |
Eclipse | 0 | 2 |
Charge 2 | 1 | |
Charge 3 | 5/7/9 | |
Charge 4 | 0 | 1 |
Charge 5 | 0 | 1 |
Dash Attack | 2 | |
Jump Normal | 1 | |
Jump Charge | 0 | 1 |
Evolution | 2 | 4 |
Musou
Type | Mobility | Juggles | Finisher does | Description |
Musou | None | Yes | Knockback | Rapid punches aimed upward, Ends with a jumping punch forward. |
True Musou | Ends with an uppercut and a quick stomp in place followed by 4 punches and an explosive right hook. |
Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.
Musou Length
Musou Stat | 120-122 | ???-??? | ???-??? | ???-??? | ???-??? | ???-??? |
Number of Hits | 21/28 | ??/?? | ??/?? | ??/?? | ??/?? | ??/?? |
This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.
Video Demonstration
Video |
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Insert Video here |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 |
12+12 | 12 | 12 | 14 | 16 | 19 | 22 | 17 | 12 | 14 | 20 | 8 | 12 | 17 | 5+7+(7+7)*N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | ||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | ||||
18e/20e | 22e/25e | 8+10e | 10e+12e | 15 | 18e | 10+12 | 12+15e | 10*2(+10e*2)(10e+15e) | 12e+15e | 4*N+4+20 | 4*N+4+3*7+20F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled
Temper Builds
Capture/Showdown/Destroy
Build | Tempers | Mods | Emblem 1 | Emblem 6 | Capture | Showdown | Destroy | Suggested Element | Description |
42330 | 25 | 2 in Attack Upgrade + 1 in Max Temper | Pierce | Fan | O | O | O | Any except Vorpal | Standard Capture build. |
Defeat
Build | Tempers | Mods | Emblem 1 | Emblem 6 | Suggested Element | Description |
40000 | 10 | 5 in Base Speed | Moon | Any | None | 4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost. |
Confront/Survival Match
Build | Tempers | Mods | Emblem 1 | Emblem 6 | Confront | Survival Match | Suggested Element | Description |
?? | ?? | ?? | ?? | ?? | ?? | Insert your own build here. Just add a new row. Keep description short. |
Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.