Dynasty Warriors Online Eng Wiki
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Basic Information

  • Moveset: Lu Meng
  • Advance Skill: Recovery Guard - Doubles your Defense and restores life for successful blocks. Works against the Berserk Advance as well.

Basic Stats

Weapon Attack Damage Defense Life Musou Speed Jump Base Siege
Glaive 47(3) 38(1) 40(5) 180(2) 140(6) 120 130 1.3

Upgrade Stats

Level Name Attack Damage Defense Life Musou
3 1 5 2 6
1 Glaive +24 +16 +31 +26 +31
2 Heavy Glaive +27 +19 +34 +29 +34
3 Great Glaive +30 +22 +37 +32 +37
4 Tiger Hook +33 +25 +40 +35 +40
5 White Tiger +36 +28 +43 +38 +43
6 True White Tiger +39 +31 +46 +41 +46

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

(Heavy) Glaive Great Glaive
Glaive1 Glaive2
Tiger Hook (True) White Tiger
Glaive3 Glaive4

Weapon Info

Glaive A fine pike symbolizing fortitude and vigor, it allows for steady attacks.
Heavy Glaive With a fine blade and materials, it is designed for easy handling.
Great Glaive This pike has added weight for more power. It requires strong arms to handle.
Tiger Hook Fashioned after the strong snout of the tiger, it seems powerful enough to rip its prey apart.
White Tiger This ultimate pike, suited for a legendary general, is named "White Tiger" after one the beasts of the Four Sacred Beasts.
True White Tiger A supreme pike useful in diverse combat situations, it has a long attack range, and it packs quite a punch.

Emblems

Thrust Toss out a Red orb from your hand. Lu Mengs original C1.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
C1 Fire
Pierce Swing the Glaive behind you then throw a red electric pillar forward.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Pillar) O (Swing)
Crescent Low sweep to the right followed by a short push forward.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O (Push, Strong) O (Sweep) C6 (Push) C1 (Push)
C6 (Both hits)
Moon Jam Glaive into the ground then pull up causing an explosive AoE.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O C6
Fan Slam the hook part of the Glaive on the ground in front.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O Knockdown
Eclipse Raise hand for a large red AoE to appear around you.
Stagger Stun Knock back Launch Rotation Lock Element Super Armor Collapse/Burn Out/Knockdown
O O

Moveset

Charge 2 Upward swing.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Charge 3 Downward swings with the butt of the Glaive. Ends with an upward swing to the right.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (Last hit) O (Last hit)
Charge 4 Circular spin in place with the Glaive.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Charge 5 Jam the Glaive in front creating an AoE.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O O
Dash Attack Slide forward with the Glaive held in front.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Normal Circular swing to the left.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Jump Charge Jam the Glaive into the ground.
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O
Evolution N3>N4>N5>N6
Stagger Stun Knock back Launch Element Super Armor Collapse/Burn Out/Knockdown
O (N6) O (N5) O

Note:

  • Stagger - Enemy weapon gets pushed up and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knock back - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack. "O" indicates the attack has this effect on the enemy.
  • Super Armor - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Attack Structure Juggernaut
Thrust 0 1
Pierce 1 2
Crescent 1 2
Moon 0 1
Fan 0 1
Eclipse 0 1
Charge 2 1
Charge 3 3/5/7
Charge 4 1
Charge 5 0 1
Dash Attack 1
Jump Normal 1
Jump Charge 0 1
Evolution 4

Unrivaled Generals Moveset

This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.

  • Differences from normal moveset
    Charge 6 does a hopping frontal swing to the right.
  • Emblems to mimic Generals moveset
    E1: Thrust


Musou

Type Mobility Juggles Finisher does Description
Musou Good No Juggle, Knockback Frontal swings with the butt end of the Glaive, ends with a stab forward then a swing from the butt of the Glaive.
True Musou Knockback Ends with a stomp producing a large red AoE around you.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.


Musou Length

Musou Stat 140-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 10/9 ??/?? ??/?? ??/?? ??/?? ??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

Video Demonstration

Video
Insert Video here

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
12 10 10 10 10 10 10 10 10 10 10 8 12 17 (5+5)*N+10e 17e 12e
Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
5F 8F 8+10 10+14 8+10 10+12e 15 18e 10e 20e 15*N+15+20 15*N+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build Tempers Mods Emblem 1 Emblem 6 Capture Showdown Destroy Suggested Element Description
42330 25 Your choice + 1 in Max Temper Moon Fan or Eclipse O O O Any except Vorpal Standard Capture build.

Defeat

Build Tempers Mods Emblem 1 Emblem 6 Suggested Element Description
40000 10 2 in Attack Upgrade, 1 in Base Speed Thrust Any Fire Fire based KO Build, 4 free slots for Max Speed boosts.
30000 6 5 in Base Speed Moon Any None Moon Emblem in the middle of crowds for kills.
40000 10 5 in Base Speed Any Any None N1 or N2 to kill troops bunched up, Wind Scroll or Tornado Scroll for more range.

Confront/Survival Match

Build Tempers Mods Emblem 1 Emblem 6 Confront Survival Match Suggested Element Description
40332 25 1 in Attack Upgrade, 1 in Life Upgrade + 1 in Max Temper. Moon Eclipse O O Any except Vorpal All round build.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.

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